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Phlegmatic - More White Dwarf

Jun. 13th, 2009 11:19 am More White Dwarf

I appreciate that this isn't of interest to most of you. I'm recording this as much for my own reference as anything.



Issue 26
An article on "Space Travel in AD&D" by Marcus L. Rowland. I happened across his LJ account the other day ([info]ffutures - he's on the friends list of at least one of you). Traveller Book 5 'High Guard' (second edition) reviewed (9 out of 10). There's a letter from Don Turnbull (craetor of Monstermark and by then head of TSR UK) praising Roger Musson's 'Dungeon Architect' articles. This was bridge-building, after Gary Gygax had slagged off an earlier Musson article.
Traveller scenario "Amber to Red" was the winning entry in a Traveller scenario design competition - and was set in the official Traveller universe, a first for a WD scenario.

Issue 27
Citadel's advert on page 6 includes the announcement of their new range of official Traveller miniatures in 15mm. Conventional wisdom at the time was that SF game miniatures needed to be very small scale because of weapon ranges. 15mm scale is too small to easily paint, so fortunately, this silliness has now largely disappeared.
Reviews of Star Trek space combat game 'Star Fleet Battles', Deluxe Traveller (basically Traveller with an introductory booklet and a small adventure in a slightly nicer box) and the first of Games Workshop's own officially licensed Traveller products 'IISS Ship Files'.

Issue 28
Advert on page 7 for a shop selling what it calls "personalised computers", that is, Acorn Atoms, Sharp MZ 80Ks and Atari 400s and 800s. Reviews include the AD&D 'Fiend Folio' (including many monsters from White Dwarf), and Ley Sector, Library Data A-M and Marooned / Marooned Alone for Traveller. Interesting how in this era, there are more Traveller products being reviewed than D&D or AD&D.
A critical hit system for Traveller. An AD&D science fiction scenario 'Operation Counterstrike' by [info]ffutures. There's a letter complaining about the trend of releasing more and more expensive supplements and the accompanying pressure from fellow gamers to own them. The back cover is a TSR advert. One of the products is the Basic D&D scenario 'Palace of the Silver Princess'. This module was the first TSR product to be written by a woman, but was later withdrawn because of internal concerns over one piece of artwork. This was a drawing of a fully clothed female character captured and being threatened by tribesmen in a dungeon.

Issue 29
Big advert on page 6 for a 'Treasure Trap', a live-action RPG based at Peckforton Castle in Cheshire. "You've fantasy role-played on the table...NOW PLAY FOR REAL!" Wikipedia identifies this as the UK's first LARP. A serious article 'Designing a Quasi-Medieval Society for D&D'. Traveller still featuring strongly in the reviews section with 'SORAG' and 'Fifth Frontier War' ("On the bottom of the box it claims it is playable 'in 4 to 6 hours'...From my one experience of play, with a war I would describe as short, it took 11 hours to complete, not counting setting up (about one and a half hours). I'm not knocking the game for being too long, I'm just saying don't believe what you read."
Good Traveller scenario "Weed War: Vinorian" which I seem to remember having run once. A letter asking for more coverage of "micro-computers" in the magazine and their "applications in Fantasy / Science Fiction wargaming". "...but don't ignore the Sinclair ZX-81; at £69.95 it's the most affordable micro-computer available (it's so good, we are selling it to the Japanese, a real turnabout!)".
An announcement in the news page that TSR had signed a deal with British Telecom to have D&D played over the Prestel network (remember Prestel?)

Issue 30
Signs of the hobby becoming mainstream: Ian Livingstone's editorial mentions Mattel's 'Dungeons & Dragons computer labyrinth game'. "There is also, believe it or not, an AD&D colouring book!"
An article on androids in traveller. A review of the Thieves' World setting (a boxed set I should really try to buy at some point because one of the systems it was licensed for was Traveller, so strictly speaking it counts as a Traveller collectible). Reviews also of the superhero RPG 'Champions' and the Traveller wargame 'Invasion Earth' ("This game seems realistic. Unfortunately, I can't say I enjoyed it.")
An article on where to draw inspiration for Traveller campaigns suggests some unusual sources, including 'Training Dogs the Woodhouse Way', but doesn't expand on this idea. Something involving Vargr presumably.
The first advert for Oxford's famous game shop The Gameskeeper, on Cowley Road.

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From:[info]philmophlegm
Date:June 13th, 2009 08:17 pm (UTC)
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Issue 31
WD's fifth birthday. Official Runequest miniatures from Citadel. Reviews include four Traveller adventures from FASA (long before they came up with battletech, FASA was a Traveller licensee): 'Ordeal by Eshaar', 'Action Aboard', 'Urugyad'n of the Seven Pillars' and 'Legend of the Sky Raiders'. The latter two are two of my favourite Traveller scenarios. The letters pages still have people writing in for rules clarifications on AD&D. Back in these days, nobody seems to have had the concept of 'The rules are what the DM says they are'.
A review by Ian Livingstone of his first experience of LARP at Treasure Trap. "I was somewhat dubious as to how I would take to what I considered could only be an adult's version of 'cowboys and indians'.
An advert for Mattel's Dungeons & Dragons computer labyrinth game "...touch sensitive board and exciting electronic sound cues".

Issue 32
The first appearance of 'Call of Cthulhu', in a full page advert on page 6 and a big review. Another new RPG reviewed is the medieval Japan RPG 'Bushido'. Bushido got 10, Cthulhu 9, but the Mattel D&D computer labyrinth game (a staggering £39.99) a mere 4 out of 10.
Rules for Nazgul, winged beasts and rings of power from LotR for D&D. Nice article on slower than light travel in Traveller by [info]ffutures. An article on drugs in D&D.

Issue 33
More fantasy RPGs arriving, with adverts for ICE's 'Rolemaster' and Yaquinto's 'Man, Myth & Magic' and a review of 'Elric'. Another article full of new weapons for Traveller. A critical review of 'Striker' (Traveller's 15mm miniatures rules). "The clean simplicity of Traveller is getting lost in a maze of calculations." (Wait until you see 'Fire, Fusion and Steel' for Traveller: The New Era ten years later...)
Also reviewed: 'Grimtooth's Traps' a collection of traps for fantasy RPGs which I used to own.
Page 30 included every parish newsletter's ultimate space-filler - a wordsearch!

Issue 34
Another article on robots for Traveller. 'Microview', WD's "new computer department" makes its first appearance.

Issue 35
On page 6 is a TSR advert asking for contributions for its new UK magazine 'Imagine'. The Necromancer character class for AD&D. The regular Traveller column has ideas of what to do if you (as the referee) are suddenly stuck for an idea mid-adventure. "Attack is often the best form of defence...'Player A, are there any pot plants in your stateroom? No? None at all?'"
Whips in D&D. Green Horizon a 3rd Reich / Traveller crossover scenario. Among the photos from Games Day is one of Ian Livingstone and Steve Jackson signing copies of the first Fighting Fantasy book 'The Warlock of Firetop Mountain'.
Back page advert is for TSR's answer to Traveller, 'Star Frontiers'.
From:[info]wellinghall
Date:June 13th, 2009 08:29 pm (UTC)
(Link)
It's a great nostalgia trip.
From:[info]philmophlegm
Date:June 13th, 2009 09:57 pm (UTC)
(Link)
Thank you!
From:[info]philmophlegm
Date:June 14th, 2009 11:38 am (UTC)
(Link)
Issue 36
Judge Dredd on the cover, because of Games Workshop's new Dredd boardgame. Inside, a double-page spread advertising Dredd merchandise, including Judge Dredd and Judge Jeath candles and an article on the making of the game. Probably the first example of WD being used so explicitly as a marketing tool for Games Workshop's own products.
An Introduction to Traveller and two ZX-81 programs (literally print-outs of the code for readers to type into their machines). One is a Traveller subsector generator, the other doesn't seem to do much, but at least runs on a 1k machine.
'Warlock of Firetop Mountain' is reviewed and gets the 10 you'd expect. "A fairly simple, programmed solo dungeon." FASA's 'Mercenary Cruisers', 'Adventure Class Ships Volume I' and 'The FCI Consumer Guide' for Traveller are also reviewed. The first two are very rare 15mm scale ship deck plans - even I don't have them, although I do own 'Adventure Class Ships Volume II'.
Advert for the Advanced Dungeons & Dragons cartridge for the Intellivision (Mattel's competitor to the Atari VCS).
Back page is another advert for "TSR's Star Frontiers (tm) game - the playable one" (clearly meant as a dig at Traveller).

Issue 37
Ian Livingstone bemoans the lack of any British RPGs. Faerie in AD&D. Luke-warm review of Star Frontiers.
The vampire in D&D by [info]ffutures. A letter from TSR UK head Don Turnbull complaining that Lew Pulsipher's Necromancer character class for AD&D was 'distasteful'.
Priceless classified ad: "Help! 15 year old male AD&D player wishes to contact very attractive female AD&D player to discuss adventures. Please send current photo..."

Issue 38
Review of 'The Traveller Book' - a one volume large format version of the rules, which was my first Traveller rulebook.
A beginners' AD&D scenario based on Moria. A sign of WD's very firm preference for low-level adventures is the statistics for the characters: Gandalf is a mere 8th level cleric (and Glamdring a +1 sword, +2 versus Orcs), Aragorn and Boromir 7th level (and Boromir has Wisdom 3!) and poor Gimli just 4th level. Frodo at least gets +4 chainmail, but going by his charisma of 7, Merry isn't particularly popular.
In the classified ads is an advert for The Tolkien Society - "Membership Details David Peak, The Old Parsonage, Ireleth, Askham-in-Furness, Cumbria".

Issue 39
A new font and logo for the front cover and the first appearance of Dave 'Ansible' Langford's book review column 'Critical Mass'. The first two books mentioned are "...the superb hard SF novel 'The Space Eater' by Dave Langford and...the reference work 'The Science in Science Fiction' by Nicholls, Stableford and Langford". He didn't like Clarke's '2010' ("anticlimactic") or Asimov's 'Foundation's Edge' ("all very Politically Correct").
Poor reviews of TSR's 'Endless Quest' books (rivals to 'Fighting Fantasy' "My niece thought that she might have liked them more two or three years ago." Four Traveller adventures reviewed - FASA's 'Rescue on Galatea' and 'Trail of the Sky Raiders' and GDW's 'Prison Planet' and 'Night of Conquest / Divine Intervention'. The reviewer was very harsh on Prison Planet, only giving it a 5.
WD's first superhero scenario 'Slayground' for Champions, by [info]ffutures again.
A job ad from the magazine itself asking for a fantasy cartoonist...


Issue 40
Adverts for Steve Jackson Games's 'Car Wars' and WD'ss new competitor - TSR UK's 'Imagine'.
Large scale battles in D&D. Critical Mass reviews the sixth Thomas Covenant book 'White Gold Wielder' "diction as clumsily erudite as ever". About right I think.
Reviews include some AD&D adventures (including 'The Hidden Shrine of Tamoachan', which just happens to be sitting right next to me on the desk as I type this - "an enjoyable and colourful adventure") and 'Illuminati' "...lacks the elegance of the best cult games".
A Runequest character generator program for Apple computers.
Lots of classified ads for fanzines, one of which is published by 'James Wallis, Eton College, Windsor'. This guy, in fact: http://www.magnumopuspress.com/?page_id=14 .

From:[info]philmophlegm
Date:June 14th, 2009 05:19 pm (UTC)
(Link)
Issue 41
Changes afoot in the hobby - SPI has gone under, and Ian Livingstone reports that other manufacturers are in trouble. And on page 6, a full page advert for Citadel's fantasy wargame 'Warhammer'. Dave Langford briefly mentions slash-fic (without calling it that) in a review of 'On The Good Ship Enterprise'.
Traveller Supplement 10 'The Solomani Rim' gets a very mixed review. The review of 'Man, Myth & magic' is even more critical.
WD scenarios this month include 'The Snowbird Mystery' for Traveller, and a mini-adventure for Car Wars. There is an also an article on the Covert Survey Bureau for Traveller. The CSB would crop up in some later Traveller material in WD. Photos of Northern Games Day include Treasure Trap LARPers at UMIST.

Issue 42
An advert on page 6 shows why FASA gave up the Traveller license - they got the potentially more lucrative one to produce a Star Trek role-playing game. This was strangely never as popular as you might have expected.
An article on setting Call of Cthulhu in the modern day, called 'Cthulhu Now' - which is what the later official supplement would also be called. The second and third Fighting Fantasy books are reviewed - a 9 for 'Citadel of Chaos' and a 10 for 'Forest of Doom'. Dave Langford says nice things about Brian Aldiss's 'Helliconia Winter'.
A Traveller character generation program for the ZX81.
And the big scenario is part one of 'Irilian' for AD&D, by Daniel Collerton. This was my all-time favourite WD adventure. A wonderfully-detailed fantasy city with a great atmosphere. The only Daniel Collerton I can find on Google seems to be a neuroscientist at Newcastle University. Is it the same one, and does [info]neuromancer knows him?
Page 37 has an advert for ICE's new 'Middle-Earth Role Playing'.

Issue 43
Big colour advert for 'Starter Traveller' (yet another new addition of basically the same rules. A review of Warhammer - strangely lukewarm in retrospect. By issue 100, WD had essentially become a Warhammer magazine.

Issue 44
Review of 'Shadows of Yog-Sothoth' for Cthulhu. "...an excellent and masterly campaign". I have a later edition of SoYS, and compared to the typical dungeon crawls and short pahmphlet sized adventures of the day, it's staggering in its scope. This is why people started playing Cthulhu.
Big praise from Dave Langford for Gene Wolfe's 'Book of the New Sun' tetralogy.
Irilian had reached part 3, including the 'Heafod aef Orc' inn. A brief mention of Joe Dever joining Games Workshop as mail order manager. He's best known now as the creator of 'Lone Wolf'. First appearance of the Gobbledigook comic strip.

Issue 45
Useful article on thieves' tools by (yes, you've guessed it) [info]ffutures.
And two new comic strips - 'Thrud the Barbarian' and 'The Travellers'. Joe Dever's 'Thistlewood' is WD's first ever Warhammer scenario. Nice article on elemental creatures in AD&D. A gossip column appears called 'SuperMole'. This mentions that Marc Miller's draft for 'The Traveller Adventure' was poorly received at GDW and has been given to the Keith brothers to edit.

From:[info]wellinghall
Date:June 17th, 2009 10:04 am (UTC)
(Link)
An article on "Space Travel in AD&D" by Marcus L. Rowland

I remember that.

remember Prestel?

Oh yes - a marvellous idea, well ahead of its time - although ISTR the French having something like it as well. I saw a demo of it at a country sports fair around this time.

A review of the Thieves' World setting

Never played the game, don't remember the review, but I did enjoy the books (at least the first few; the series rather tailed off, as I recall).