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A dilemma for the Traveller collector

Assuming you are prepared to stay within certain tight constraints, it is now possible to legitimately publish your own commercial Traveller products.

On the one hand, that’s fantastic. I must admit, I am sorely tempted to do just that. Self-publishing in downloadable pdf format is easy, and self-publishing using services such as lulu ( http://www.lulu.com/ ) isn’t much harder. I’m not naive enough to think that this would be profitable. But it would allow me to contribute an official Traveller product.

On the other hand, other people (not many, but some) are already doing it. And that means that the completist Traveller collector in me feels the need to buy them.



( 6 comments — Leave a comment )
Feb. 24th, 2010 09:06 am (UTC)
Do you have any kind of Traveller product in mind?
Feb. 24th, 2010 09:25 am (UTC)
If I did anything, I'd want to do a scenario / campaign rather than a sourcebook. In my opinion, there are too many published sourcebooks for RPGs nowadays and not enough scenarios.

The scenario I envisage would include several of the classic Traveller activities - a bit of combat, a bit of space combat, some trading, some exploring alien ruins, some dealing with bureaucracy etc. The twist compared most Traveller adventures would be that I would keep all of the campaign adventures within one solar system. Traveller tends to ignore all worlds within a system apart from the main world. I could see plenty of opportunities for adventure on the more obscure worlds - bit of mining, delivering vital supplies to a research station on the edge of the system, that sort of thing. The basic premise would be something mundane like a broken jump drive and having to raise the cash to have it repaired.

One of the restrictions that the licence holders (Mongoose and Marc Miller) have set is that products like this have to be set in the Foreven sector (just spinward of the Spinward Marches). That's fine for this sort of setup - mostly obscure systems just outside the Imperium and the Zhodani Consulate. Foreven was always kept blank deliberately - my adventure would be officially licensed but would not become strict canon in that there is nothing to stop someone else from producing something set in the same system.
Feb. 24th, 2010 09:31 am (UTC)
That sounds interesting.
I can think of a couple of adventures off-hand that take place on one planet, and one canon adventure that has a section taking place on a few minor worlds within one system, but I think you're correct in that many interesting places are potentially ignored. But, I expect that they probably would be given the relative ease of interstellar travel.
I once wrote a short "101 patrons" style encounter and also a brief background for Gateway 1248 (submitted to Stellar Reaches but not yet published) but that's about it.
Feb. 24th, 2010 09:44 am (UTC)
The best examples of large campaigns set on one world would probably be the old Tarsus and Beltstrike modules. I'm trying hard to think what the canon adventure is that has a section taking place on a few minor worlds in the same system - tell me and I'm sure I'll kick myself for forgetting...
Feb. 24th, 2010 09:45 am (UTC)
It's the adventure in the Darrian sourcebook. The characters have to travel to various vacuum worlds to look for pre-Maghiz records.
Feb. 24th, 2010 09:53 am (UTC)
OK - you got me, I'd forgotten that one! I bow down to your knowledge of slightly obscure canon...
( 6 comments — Leave a comment )