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( 13 comments — Leave a comment )
ladyofastolat
Apr. 9th, 2010 06:49 am (UTC)
Oh yes. Death by Cleric. We once played in a party where our only cleric waited until we were all half dead in the middle of nowhere to reveal that his beliefs held that pain was good, and that he had no intention of healing any of us, ever. Though this was the same group where, in a previous Ars Magica campaign, the GM deliberately put us into a situation he knew we couldn't get out of, on the grounds that if we'd created our characters more sensibly a year before (we were all new to the system, but he'd played before) we would have been able to get out it, so we deserved to be punished.

It all makes deliberately prodding a golem despite everyone else shouting "Don't do it!" seem rather mild, really.
philmophlegm
Apr. 9th, 2010 12:28 pm (UTC)
"...the GM deliberately put us into a situation he knew we couldn't get out of, on the grounds that if we'd created our characters more sensibly a year before (we were all new to the system, but he'd played before) we would have been able to get out it, so we deserved to be punished"


That doesn't sound like a fun campaign to play in. There do seem to be GMs out there (still) who think that the players' job is to somehow 'beat' the game (and by extension the GM). Fair enough I suppose, but that's not the sort of game I'd enjoy.
king_pellinor
Apr. 9th, 2010 12:44 pm (UTC)
It wasn't that he thought we should be punished, it's just that when he balanced the situation he did so based on the power level our characters *should* have been at, rather than the power level they were *actually* at.

He completely ignored the fact that the characters were created in a rush by people who didn't know the system, weren't able to get hold of the single copy of the rules long enough to be able to read up on what the various abilities did, and were role-players rather than min-maxers. So we had a group of dilettantes with glaring weaknesses, rather then maxed-out munchkins who'd been focusing on getting as many bonuses as possible.
king_pellinor
Apr. 9th, 2010 12:47 pm (UTC)
Oh, and I think the situation was that we were stranded on an island after the party saw a magical bird fly round the ship emanating "follow me" vibes, and followed it - only to be told that this was merely meant to be a bit of local colour on the trip, and he'd never imagined that the intensely curious mages who were mad keen on finding new sources of magic actually *would* follow it...
knirirr
Apr. 9th, 2010 10:28 am (UTC)
No. 6 reminds me of my undergraduate days. Of course, it's no. 1 that's the big killer now.
philmophlegm
Apr. 9th, 2010 12:22 pm (UTC)
The cure for 6 is to stop playing D&D and start playing Paranoia, which pretty much encourages that sort of player.

You're right that 1 is the great tragedy.
lanciatore
Apr. 9th, 2010 02:32 pm (UTC)
No 6 happened a few times in Traveller too. I remember a certain pair who went off for a card game and ended up trying to resolve a dispute about cheating with shotguns.....
knirirr
Apr. 9th, 2010 02:33 pm (UTC)
My Traveller players were generally sensible. It seemed to be classic fantasy and sometimes CoC that brought out the loonies.
philmophlegm
Apr. 9th, 2010 02:38 pm (UTC)
When was that? (Trying to remember...)
lanciatore
Apr. 9th, 2010 02:49 pm (UTC)
I can't remember much of the plot, but Nick's character had an insane score in administration and it was skordh and SL who tried to shoot their way out of a poker den.
skordh
Apr. 9th, 2010 10:37 pm (UTC)
Well, I definitely do remember that incident and I'm sure the violence was entirely justified at the time. I don't remember though whether it was Traveller - was it possibly kargicq's Star Wars game?

My most nutty characters by far were in the Star Trek games run by my school friends. I think the Star Trek Next Generation setting just asks for it. You are packing side-arms that can level a mountain and have the ability to replicate almost any object from history, yet you are supposed to behave in a super-civilized and reasonable fashion. Clearly there is more fun to be had in going off the rails!
kargicq
Apr. 10th, 2010 08:36 pm (UTC)
It was my Traveller adventure set in the Solomani Rim, which we started over a long weekend in Aylesbury and never continued...
bunn
Apr. 10th, 2010 07:39 am (UTC)
1 is so sad. His little face :-(
( 13 comments — Leave a comment )