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...by downloading the new iOS version of 'The Lords of Midnight' from the Apple app store.

More information here: http://www.thelordsofmidnight.com/index2.html

For the uninitiated, The Lords of Midnight was just about one of the best games ever released for the Spectrum. I loved it, and absolutely played it to death. Its creator, Mike Singleton, was one of my heroes. (And one of Louise Mensch's too: http://www.thesun.co.uk/sol/homepage/features/4599435/Ex-MP-mourns-eighties-computer-whizz.html) He died in October of this year. And I was lucky enough to meet him back in the mid-nineties. In fact he was one of my clients when I was a trainee chartered accountant in Chester. To get to do his company's audit, I had to beg the manager, and she only let me do it after I agreed to do all her really crap jobs for a month. Still I got to do the audit and spent rather more time than I should have talking to Mike about Midnight, Tolkien and stuff. He was a really nice bloke.


( 2 comments — Leave a comment )
Dec. 22nd, 2012 08:19 am (UTC)
You know I loved Midnight. I'm curious; what did Mike Singleton go on to do afterwards?
Dec. 22nd, 2012 10:15 am (UTC)
Well there was the sequel, Doomdark's Revenge, and much later a third game (for PC).

After DR, there was 'War in Middle-earth', a Lord of the Rings real-time strategy game (which was ahead of its time and perhaps too much concept for the Spectrum to cope with), Dark Sceptre, a side-on Spectrum arcade-adventure and perhaps most significantly, the Midwinter trilogy on Amiga and ST.

He stayed in the industry. The most recent game he worked on was Codemasters' 'Race Driver: Grid' http://en.wikipedia.org/wiki/Race_Driver:_Grid.

Going further back in time, he's also the man responsible for 'GamesPack 1' on the 1k ZX81, probably one of the first examples of commercially published games software in this country.
( 2 comments — Leave a comment )